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Glossary

用語集

Kendo & iaido glossary

A reference of about seventy essential Japanese terms used in kendo and iaido — from equipment names to strikes, postures, etiquette, and competition vocabulary. Designed for new and progressing practitioners in Tunisia. Pair with our beginner’s guide and the FAQ.

Equipment

防具

Bogu, shinai & uniform

竹刀 shinai Bamboo sword
The kendo sparring sword — four bamboo staves bound at the handle (tsuka) and tip (saki-gawa) by leather. Standardised in length and weight by age and gender for safe full-contact practice.
木刀 bokken / bokutō Wooden sword
A solid wooden sword used in kihon kata, beginner drills, and traditional kata practice. Heavier and stiffer than a shinai.
居合刀 iaitō Iaido practice sword
A blunt-edged practice sword used in iaido. Made of zinc-aluminium alloy or unsharpened steel; never used for cutting or sparring.
防具 bogu Armour
The full set of kendo protective armour: men, kote, dō, and tare. Required for full-contact practice once basics are stable, typically after 6–12 months.
men Head & face protector
The kendo helmet that protects the head, face, and throat. Also the name of the strike to the top of the opponent’s helmet.
小手 kote Wrist gauntlets
Padded gauntlets covering the wrists and hands. Also the name of the strike to the opponent’s right or left wrist.
Torso protector
The cuirass that protects the chest and ribs. Also the name of the cutting strike to the opponent’s right or left flank.
垂れ tare Waist & groin guard
A skirt of padded flaps protecting the hips, groin, and upper thighs. Bears the practitioner’s name plate (zekken) at the centre.
剣道着 kendogi / kendōgi Kendo jacket
The heavy navy or white cotton jacket worn under the bogu. Cut for free arm movement and absorbing sweat.
hakama Pleated trousers
The wide pleated trousers worn for kendo, iaido, and other Japanese martial arts. Five front pleats and two back pleats, each symbolising a virtue.
手拭 tenugui Head cloth
A thin cotton cloth worn under the men to absorb sweat and keep hair tidy. Often printed with a kendo motto or dojo name.

Strikes & movement

基本

Strikes, footwork & basics

基本 kihon Fundamentals
The set of foundational techniques — strikes, footwork, postures — drilled at every level. The bedrock of kendo training.
面打ち men-uchi Strike to the head
The cutting strike to the top of the opponent’s helmet. The most common and essential kendo technique.
小手打ち kote-uchi Strike to the wrist
The cutting strike to the opponent’s right (or left) wrist gauntlet.
胴打ち dō-uchi Strike to the torso
The horizontal cutting strike to the opponent’s right or left dō. Often delivered while passing.
突き tsuki Throat thrust
The straight thrust to the small target on the throat protector. Permitted only at higher grades for safety.
すり足 suri-ashi Sliding footwork
The basic kendo footwork — sliding the feet smoothly along the floor without lifting them. Maintains balance and stability.
踏み込み fumikomi Stamping step
The sharp stamping step with the right foot that accompanies most strikes. Generates power and signals commitment.
足捌き ashi-sabaki Footwork
The general term for kendo footwork — including suri-ashi, fumikomi, okuri-ashi (forward shuffle), and tsugi-ashi (closing step).
切り返し kirikaeshi Repeated diagonal strikes
A foundational drill of continuous diagonal men strikes alternating left and right. Trains breathing, stamina, posture, and strike form.
残心 zanshin Continued awareness
The state of alert readiness maintained after a strike — never letting your guard down. Required to validate a point in shiai.

Concepts

Spirit & principles

気剣体一致 ki-ken-tai-ichi Spirit, sword, body — as one
The unification of intent (ki), sword (ken), and body (tai) at the moment of strike. The ideal that distinguishes a valid point from a mere touch.
黙想 mokusō Silent meditation
A short period of seated meditation at the start and end of practice. Settles the mind and marks the transition into and out of training.
捨て身 sutemi Total commitment
Throwing oneself fully into the strike, without holding back. The willingness to risk being struck in order to deliver one’s own attack.
不動心 fudōshin Immovable mind
A mind that is not shaken by fear, anger, or surprise. The composure that allows clear perception in the heat of combat.
無心 mushin No-mind
A state of action without conscious thought, where technique flows directly from training. The goal of long practice.
間合い ma-ai Distance / spacing
The combative distance between practitioners. Mastery of ma-ai — knowing when to enter, when to retreat — is at the heart of kendo strategy.
攻め seme Pressure
The pressure applied with intent, posture, and the tip of the shinai to dominate the opponent and create an opening before striking.
気合 kiai Spirit shout
The vocal shout from the diaphragm that accompanies a strike. Expresses commitment and unifies breath, body, and spirit.
構え kamae Stance / guard
The on-guard posture from which all techniques are launched. Chūdan-no-kamae (middle stance) is the standard kendo posture.
中段の構え chūdan-no-kamae Middle stance
The default kendo guard, with the shinai tip pointed at the opponent’s throat. The posture from which all basics are taught.

Etiquette

礼儀

Reigi — courtesy & ritual

rei Bow
A formal bow of respect. Kendo opens and closes every session with rei — to the dojo, to the teacher, to one’s training partners.
正座 seiza Formal seated posture
Sitting on the heels with knees bent and back straight. The position used for opening and closing rituals.
蹲踞 sonkyō Squatting bow
A low squatting bow performed at the start and end of a match or practice. Heels off the ground, knees out, shinai held forward.
黙想やめ mokusō yame End meditation
The command signalling the end of mokusō and the resumption of attention.
直れ naore Resume position
The command to return to the standing or kneeling neutral position after a movement or bow.
帯刀 taitō Sword at the hip
Carrying the sheathed sword (or shinai) at the left hip — the traditional position before drawing.
道場礼 dōjō-rei Bow to the dojo
The first bow at the start of practice, made toward the front of the dojo (kamiza), expressing gratitude for the practice space.
先生礼 sensei-rei Bow to the teacher
The bow made to the senseis present, immediately after dōjō-rei, as a sign of respect for their teaching.

Roles

Roles in the dojo

先生 sensei Teacher
A teacher — typically a senior practitioner of 4th dan or higher. Used as a respectful suffix after the surname (e.g. Tsuchiya-sensei).
先輩 senpai Senior practitioner
A more senior practitioner. Senpai have responsibilities toward newer members — guidance, safety, modelling correct etiquette.
後輩 kōhai Junior practitioner
A more junior practitioner — relative to a particular senpai. The senpai-kōhai relationship structures dojo learning.
元立ち motodachi Receiving partner
In drills, the partner who receives strikes and creates openings to help the attacker (kakari) develop. Usually the more experienced of the pair.
かかり kakari Attacking partner
In drills, the partner who attacks — typically the less experienced practitioner working through the kihon.
審判 shinpan Referee
A match referee. Three shinpan judge each shiai, signalling valid points (ippon) with red and white flags.

Counting

Numbers (ichi to jū)

ichi One
The number 1. Counted aloud during kihon drills.
ni Two
The number 2.
san Three
The number 3.
shi / yon Four
The number 4. Both readings are used; "yon" is preferred in counting because "shi" also means "death".
go Five
The number 5.
roku Six
The number 6.
shichi / nana Seven
The number 7. "Nana" is the modern preferred reading in martial arts contexts.
hachi Eight
The number 8.
ku / kyū Nine
The number 9. "Kyū" is the preferred reading in counting.
Ten
The number 10.

Grades

Kyu, dan & honorary titles

kyū Beginner grade
The beginner grade ranks, descending from 6th kyu (lowest) to 1st kyu (highest). Graded at the dojo level before progressing to dan.
dan Black-belt grade
The senior grade ranks, ascending from 1st dan (shodan) to 8th dan (hachidan). Dan exams in Tunisia are organised through the League with visiting senseis.
初段 shodan First dan
The first dan grade — equivalent to a recognised entry into senior kendo. Usually reached after 1–2 years of consistent practice.
称号 shōgō Honorary title
A separate honorary title — renshi, kyoshi, or hanshi — awarded to senior dan grades for teaching excellence and contribution to kendo.
錬士 renshi Trained instructor
The first shōgō title, available from 6th dan. Recognises the holder as a qualified instructor.
教士 kyōshi Teacher of teachers
The second shōgō title, available from 7th dan. Recognises a higher level of teaching authority.
範士 hanshi Master
The highest shōgō title, available only at 8th dan. The pinnacle of recognition in kendo.

Practice & competition

稽古

Keiko, shiai & taikai

稽古 keiko Practice
The general term for kendo practice — both group training and individual drills. The word also implies a respectful, lifelong relationship with the art.
地稽古 ji-geiko Free practice
Open sparring practice between two armoured practitioners. The applied counterpart to kihon — where techniques are tested under pressure.
かかり稽古 kakari-geiko Attack practice
A high-intensity drill where one partner attacks continuously while the other receives. Builds stamina, commitment, and seme.
互角稽古 gokaku-geiko Equal-level practice
Sparring between practitioners of similar grade — a balanced exchange where both partners attack and defend equally.
回り稽古 mawari-geiko Rotating practice
A format where practitioners rotate from partner to partner at fixed intervals. Common at training camps and large keiko sessions.
大会 taikai Tournament
A formal kendo tournament. Examples held in Tunisia include the Tunisian Championships, the FABA Cup, and the Tunis International Kendo Open.
試合 shiai Match
A formal kendo match. Standard duration is 3 to 5 minutes, with two valid points (ippon) needed to win or one point if time expires (sanbon-shōbu, ippon-shōbu variants).
一本 ippon Valid point
A scored point — awarded by two of three shinpan flags when a strike satisfies ki-ken-tai-ichi and zanshin. The basic unit of scoring.
反則 hansoku Foul
A penalty in shiai — for stepping out of bounds, dropping the shinai, or other infractions. Two hansoku give the opponent an ippon.
判定 hantei Decision
A judges’ decision after a tied shiai — flags are raised simultaneously to award victory based on overall performance.

Next steps

Use the vocabulary

You don’t need to memorise everything here — you’ll absorb the essential terms naturally over your first weeks of practice. Bookmark this page as a reference you can come back to between sessions.

When you’re ready, see our beginner’s guide, read the FAQ, or find a dojo near you.

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