Glossary
用語集
Kendo & iaido glossary
A reference of about seventy essential Japanese terms used in kendo and iaido — from equipment names to strikes, postures, etiquette, and competition vocabulary. Designed for new and progressing practitioners in Tunisia. Pair with our beginner’s guide and the FAQ.
Equipment
防具
Bogu, shinai & uniform
- 竹刀 shinai Bamboo sword
- The kendo sparring sword — four bamboo staves bound at the handle (tsuka) and tip (saki-gawa) by leather. Standardised in length and weight by age and gender for safe full-contact practice.
- 木刀 bokken / bokutō Wooden sword
- A solid wooden sword used in kihon kata, beginner drills, and traditional kata practice. Heavier and stiffer than a shinai.
- 居合刀 iaitō Iaido practice sword
- A blunt-edged practice sword used in iaido. Made of zinc-aluminium alloy or unsharpened steel; never used for cutting or sparring.
- 防具 bogu Armour
- The full set of kendo protective armour: men, kote, dō, and tare. Required for full-contact practice once basics are stable, typically after 6–12 months.
- 面 men Head & face protector
- The kendo helmet that protects the head, face, and throat. Also the name of the strike to the top of the opponent’s helmet.
- 小手 kote Wrist gauntlets
- Padded gauntlets covering the wrists and hands. Also the name of the strike to the opponent’s right or left wrist.
- 胴 dō Torso protector
- The cuirass that protects the chest and ribs. Also the name of the cutting strike to the opponent’s right or left flank.
- 垂れ tare Waist & groin guard
- A skirt of padded flaps protecting the hips, groin, and upper thighs. Bears the practitioner’s name plate (zekken) at the centre.
- 剣道着 kendogi / kendōgi Kendo jacket
- The heavy navy or white cotton jacket worn under the bogu. Cut for free arm movement and absorbing sweat.
- 袴 hakama Pleated trousers
- The wide pleated trousers worn for kendo, iaido, and other Japanese martial arts. Five front pleats and two back pleats, each symbolising a virtue.
- 手拭 tenugui Head cloth
- A thin cotton cloth worn under the men to absorb sweat and keep hair tidy. Often printed with a kendo motto or dojo name.
Strikes & movement
基本
Strikes, footwork & basics
- 基本 kihon Fundamentals
- The set of foundational techniques — strikes, footwork, postures — drilled at every level. The bedrock of kendo training.
- 面打ち men-uchi Strike to the head
- The cutting strike to the top of the opponent’s helmet. The most common and essential kendo technique.
- 小手打ち kote-uchi Strike to the wrist
- The cutting strike to the opponent’s right (or left) wrist gauntlet.
- 胴打ち dō-uchi Strike to the torso
- The horizontal cutting strike to the opponent’s right or left dō. Often delivered while passing.
- 突き tsuki Throat thrust
- The straight thrust to the small target on the throat protector. Permitted only at higher grades for safety.
- すり足 suri-ashi Sliding footwork
- The basic kendo footwork — sliding the feet smoothly along the floor without lifting them. Maintains balance and stability.
- 踏み込み fumikomi Stamping step
- The sharp stamping step with the right foot that accompanies most strikes. Generates power and signals commitment.
- 足捌き ashi-sabaki Footwork
- The general term for kendo footwork — including suri-ashi, fumikomi, okuri-ashi (forward shuffle), and tsugi-ashi (closing step).
- 切り返し kirikaeshi Repeated diagonal strikes
- A foundational drill of continuous diagonal men strikes alternating left and right. Trains breathing, stamina, posture, and strike form.
- 残心 zanshin Continued awareness
- The state of alert readiness maintained after a strike — never letting your guard down. Required to validate a point in shiai.
Concepts
心
Spirit & principles
- 気剣体一致 ki-ken-tai-ichi Spirit, sword, body — as one
- The unification of intent (ki), sword (ken), and body (tai) at the moment of strike. The ideal that distinguishes a valid point from a mere touch.
- 黙想 mokusō Silent meditation
- A short period of seated meditation at the start and end of practice. Settles the mind and marks the transition into and out of training.
- 捨て身 sutemi Total commitment
- Throwing oneself fully into the strike, without holding back. The willingness to risk being struck in order to deliver one’s own attack.
- 不動心 fudōshin Immovable mind
- A mind that is not shaken by fear, anger, or surprise. The composure that allows clear perception in the heat of combat.
- 無心 mushin No-mind
- A state of action without conscious thought, where technique flows directly from training. The goal of long practice.
- 間合い ma-ai Distance / spacing
- The combative distance between practitioners. Mastery of ma-ai — knowing when to enter, when to retreat — is at the heart of kendo strategy.
- 攻め seme Pressure
- The pressure applied with intent, posture, and the tip of the shinai to dominate the opponent and create an opening before striking.
- 気合 kiai Spirit shout
- The vocal shout from the diaphragm that accompanies a strike. Expresses commitment and unifies breath, body, and spirit.
- 構え kamae Stance / guard
- The on-guard posture from which all techniques are launched. Chūdan-no-kamae (middle stance) is the standard kendo posture.
- 中段の構え chūdan-no-kamae Middle stance
- The default kendo guard, with the shinai tip pointed at the opponent’s throat. The posture from which all basics are taught.
Etiquette
礼儀
Reigi — courtesy & ritual
- 礼 rei Bow
- A formal bow of respect. Kendo opens and closes every session with rei — to the dojo, to the teacher, to one’s training partners.
- 正座 seiza Formal seated posture
- Sitting on the heels with knees bent and back straight. The position used for opening and closing rituals.
- 蹲踞 sonkyō Squatting bow
- A low squatting bow performed at the start and end of a match or practice. Heels off the ground, knees out, shinai held forward.
- 黙想やめ mokusō yame End meditation
- The command signalling the end of mokusō and the resumption of attention.
- 直れ naore Resume position
- The command to return to the standing or kneeling neutral position after a movement or bow.
- 帯刀 taitō Sword at the hip
- Carrying the sheathed sword (or shinai) at the left hip — the traditional position before drawing.
- 道場礼 dōjō-rei Bow to the dojo
- The first bow at the start of practice, made toward the front of the dojo (kamiza), expressing gratitude for the practice space.
- 先生礼 sensei-rei Bow to the teacher
- The bow made to the senseis present, immediately after dōjō-rei, as a sign of respect for their teaching.
Roles
役
Roles in the dojo
- 先生 sensei Teacher
- A teacher — typically a senior practitioner of 4th dan or higher. Used as a respectful suffix after the surname (e.g. Tsuchiya-sensei).
- 先輩 senpai Senior practitioner
- A more senior practitioner. Senpai have responsibilities toward newer members — guidance, safety, modelling correct etiquette.
- 後輩 kōhai Junior practitioner
- A more junior practitioner — relative to a particular senpai. The senpai-kōhai relationship structures dojo learning.
- 元立ち motodachi Receiving partner
- In drills, the partner who receives strikes and creates openings to help the attacker (kakari) develop. Usually the more experienced of the pair.
- かかり kakari Attacking partner
- In drills, the partner who attacks — typically the less experienced practitioner working through the kihon.
- 審判 shinpan Referee
- A match referee. Three shinpan judge each shiai, signalling valid points (ippon) with red and white flags.
Counting
数
Numbers (ichi to jū)
- 一 ichi One
- The number 1. Counted aloud during kihon drills.
- 二 ni Two
- The number 2.
- 三 san Three
- The number 3.
- 四 shi / yon Four
- The number 4. Both readings are used; "yon" is preferred in counting because "shi" also means "death".
- 五 go Five
- The number 5.
- 六 roku Six
- The number 6.
- 七 shichi / nana Seven
- The number 7. "Nana" is the modern preferred reading in martial arts contexts.
- 八 hachi Eight
- The number 8.
- 九 ku / kyū Nine
- The number 9. "Kyū" is the preferred reading in counting.
- 十 jū Ten
- The number 10.
Grades
段
Kyu, dan & honorary titles
- 級 kyū Beginner grade
- The beginner grade ranks, descending from 6th kyu (lowest) to 1st kyu (highest). Graded at the dojo level before progressing to dan.
- 段 dan Black-belt grade
- The senior grade ranks, ascending from 1st dan (shodan) to 8th dan (hachidan). Dan exams in Tunisia are organised through the League with visiting senseis.
- 初段 shodan First dan
- The first dan grade — equivalent to a recognised entry into senior kendo. Usually reached after 1–2 years of consistent practice.
- 称号 shōgō Honorary title
- A separate honorary title — renshi, kyoshi, or hanshi — awarded to senior dan grades for teaching excellence and contribution to kendo.
- 錬士 renshi Trained instructor
- The first shōgō title, available from 6th dan. Recognises the holder as a qualified instructor.
- 教士 kyōshi Teacher of teachers
- The second shōgō title, available from 7th dan. Recognises a higher level of teaching authority.
- 範士 hanshi Master
- The highest shōgō title, available only at 8th dan. The pinnacle of recognition in kendo.
Practice & competition
稽古
Keiko, shiai & taikai
- 稽古 keiko Practice
- The general term for kendo practice — both group training and individual drills. The word also implies a respectful, lifelong relationship with the art.
- 地稽古 ji-geiko Free practice
- Open sparring practice between two armoured practitioners. The applied counterpart to kihon — where techniques are tested under pressure.
- かかり稽古 kakari-geiko Attack practice
- A high-intensity drill where one partner attacks continuously while the other receives. Builds stamina, commitment, and seme.
- 互角稽古 gokaku-geiko Equal-level practice
- Sparring between practitioners of similar grade — a balanced exchange where both partners attack and defend equally.
- 回り稽古 mawari-geiko Rotating practice
- A format where practitioners rotate from partner to partner at fixed intervals. Common at training camps and large keiko sessions.
- 大会 taikai Tournament
- A formal kendo tournament. Examples held in Tunisia include the Tunisian Championships, the FABA Cup, and the Tunis International Kendo Open.
- 試合 shiai Match
- A formal kendo match. Standard duration is 3 to 5 minutes, with two valid points (ippon) needed to win or one point if time expires (sanbon-shōbu, ippon-shōbu variants).
- 一本 ippon Valid point
- A scored point — awarded by two of three shinpan flags when a strike satisfies ki-ken-tai-ichi and zanshin. The basic unit of scoring.
- 反則 hansoku Foul
- A penalty in shiai — for stepping out of bounds, dropping the shinai, or other infractions. Two hansoku give the opponent an ippon.
- 判定 hantei Decision
- A judges’ decision after a tied shiai — flags are raised simultaneously to award victory based on overall performance.
Next steps
Use the vocabulary
You don’t need to memorise everything here — you’ll absorb the essential terms naturally over your first weeks of practice. Bookmark this page as a reference you can come back to between sessions.
When you’re ready, see our beginner’s guide, read the FAQ, or find a dojo near you.